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Quick Review: Eschalon: Book I

While not something to write home about, as they say, Eschalon I is a pretty nice game that was, for the most part, quite enjoyable. Despite its limitations, the most obvious being that speed can only be doubled or halved, I’m somewhat fond of this type of turn-based gameplay, there was enough to explore and do, and despite the relatively simple graphics and, for lack of a better term, structure, it was more immersive than it might seem at first glance, at least while exploring the wilderness. The music likely helps with that too.
Unfortunately, character attributes are rolled, which is awfully frustrating, and then I have to point out the annoying skill system, requiring the player to read a guide first, in order to know which skills have trainers and/or books available before putting any points into them, and which may be increased by equipment before putting too many, so the limited skill points won’t be wasted. Other issues directly affecting the gameplay would be the fact that maximum regeneration is limited to one point per turn, which doesn’t seem right, and I’d say also the way movement is handled. As for lesser annoyances, I’d list the fact that selecting spells to cast can get rather tedious once you have many and the limited container space, with only eight items per container, requiring storing items in multiple places, though at least you can do so close to places you can quick travel to. I could also mention that locks and traps are a matter of reloading until you get the right roll, but that’s all right.

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