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Failed Plans and Gaming Annoyances

So much for my plan to also write a post about WikiLeaks this week. It’s been too long since the last and I’d obviously need to write a very different kind of post, but also go through a lot of information to pick the most relevant few things and build it around them, and that’s work that doesn’t seem like it’s going to get done by itself. The longer I wait, the less likely it is that I’ll ever get back to writing about that, but truth be told it’s already starting to be unlikely. So I’ll delay it once again. Perhaps it will happen next week, but I’m not going to plan for it again because I know I probably won’t do it anyway.
At least I did manage to write the planned gaming post. Incidentally, it was probably the fastest serious non-personal post I ever wrote, only taking me about one hour instead of the usual two or three. Because of that, I was thinking to make today’s post about gaming as well. More specifically, I was thinking to write a second post on solitary character classes in MMORPGs, detailing my proposed system more since the issue is currently once again at the forefront of my mind. But I realized that I’d have quite a lot of work to do if I’m to go into the details of something like that, not to mention that I’d first need a clear starting point and don’t quite have one at this very moment, so it was unlikely to be something I could do even marginally well while rushing to finish on the last evening of the week.

As a result, you get this post, which is basically just another typical one thrown here on Sunday just because I want to keep posting two things every week. But, while I’m at it, let me also tell you that I did install Perfect World International again as well once Genesis was launched and, nearly two and a half years after I stopped playing, I still find the early parts of it to be quite entertaining and engaging. Unfortunately, I also still notice some of the issues I kept pestering the developers during the original open beta about, meaning that nobody cared to do anything about them and therefore that any input given about Forsaken World is likely to fall on equally deaf ears.
Either way, I’ll probably poke around Perfect World International for a while longer, at least to get some decent screenshots for my submission of Genesis on MobyGames, to verify something I kept wondering about last time and also to at least partially check to see if my Perfect World International Information Dump post is still accurate. But I’ll need to do it while starting over on Forsaken World, since they have changed their plans yet again and moved the open beta from March 23rd to March 9th, so the closed beta characters will get wiped in a few days and I’ll have some testing to do all over again. Which I’m actually quite content with, because I haven’t been advancing for the past few days anyway because of the rotten gameplay mechanics that this game has, which make it practically impossible to advance past level 25 on your own, so at least I’ll have something to play for a few more days, until I’ll hit that limit again and most likely give up for good.

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