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Quick Review: Syberia

I gave up on adventure games pretty much completely more than 15 years ago, but found myself sort of curious to try this one ever since it was given away for free on GOG.com and now I did. And I was stubborn enough to never glance at a guide, figuring everything out on my own, the fact that I was able to do so quite clearly meaning that there wasn’t much Moon logic involved. There were also no inventory puzzles, and in fact there were few items in inventory at any one time, being able to pick up an item usually meaning that it’ll be used soon, and the pointer indicating invalid actions doing away with the need to actually try everything. For that matter, most of the time there was just one actual available action, the trick being to find it. That did lead to a few moments of searching the entire current area from one end to the other for something I missed, but those were fewer than expected, and once or twice the solution had been staring me in the face all along, and actually more interesting than I thought.
Other than that, the story was interesting enough, and while Oscar was rather too much to ask in terms of suspension of disbelief, the rest of it did quite well in walking that line between being too mundane for such a game and too ludicrous for one nevertheless placed in this “reality”. Also, quite liked the locations, the backgrounds, the whole setting and atmosphere. Liked them enough that I wasn’t bothered by the screens that had no relevance from a gameplay perspective, though I would have been if I wouldn’t have quickly discovered that double clicking made Kate run. The 3D characters didn’t fit so well, and they moved particularly oddly, but I guess that has to do with the technological limitations of the time. Stairs were always annoying though.


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