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And Nine…

Six years ago I was saying that, unless a miracle will happen, the three years that had passed until then will turn into six, or nine, or 30. I guess that makes tonight another step, because it is now nine years since she left and I’m still here, with the same hopes and dreams and needs if I’m to once again see any point in anything, the only thing different being that it’s even harder to hold on to that tiny shred of however false hope or even believe that any of it was real.

At least I finally managed to post the statistics, so that’s out of the way and I don’t have to think about something else to write over the weekend, and there’s nothing else planned these days either, so I don’t have to force myself to go out or see people for this or that cause either. I did go out Thursday and there’s quite a story about that, but I’m not going to add it here and mix things up yet again. If it’ll still be on my mind, I guess I’ll start next week with it, meaning that I will end up having four personal posts in a row, like I was saying.

But that’s enough for now. Can barely seem to manage to add anything in my story anymore and sitting here feeling sorry for myself in writing at a time when I should at least be trying to work on that won’t help. Last night I didn’t even manage to get 100 words in and, of course, even what little I did add is pointless, so I just keep wondering how long till I’ll stop being so stubborn over it and give up completely… Not that I haven’t been wondering this pretty much ever since I started, but this is particularly bad.

Written by Cavalary on September 27, 2014 at 4:00 AM in Personal | 0 Comments

Another Two and a Half Years of Statistics

It’s been two and a half years since I last posted statistics about the site, so I guess it’s about time I do it again, especially since I guess I’ll need to switch to the new version of Google Analytics and at this point I don’t know what that will mean. As such, this will be a report covering the period between March 21, 2012 and September 20, 2014, with the first column obviously covering the entire time that passed since I launched this site, on September 21, 2010. For how things stood before then, see the more detailed final statistics for the old site.
Considering the large amount of time covered by this post, I decided to add a column for the past year as well, so that will cover the period between September 21, 2013 and September 20, 2014. The final column is the usual one I add at the end, covering the last month, so starting on August 21 and ending on the same day as all the rest. Not that it should matter or interest anyone in any way, especially considering the small number of visits, but I’m adding all of this here for reference, just in case.

Field Total Since the previous listing Last year Last month
Visitors 18886 9877 3986 306
Visits 21919 11338 4480 342
Pageviews 35774 20841 6782 478
Top countries 1. United States: 34.03%
2. Romania: 7.66%
3. United Kingdom: 5.58%
4. Canada: 4.96%
5. Philippines: 3.78%
6. Australia: 3.18%
7. Germany: 2.46%
8. Brazil: 2.43%
9. Singapore: 1.90%
10. Spain: 1.82%
1. United States: 34.29%
2. Romania: 6.94%
3. United Kingdom: 5.45%
4. Canada: 4.95%
5. Australia: 3.41%
6. Germany: 3.15%
7. Brazil: 2.50%
8. Singapore: 2.24%
9. Indonesia: 2.08%
10. Norway: 2.05%
1. United States: 37.92%
2. Canada: 6.65%
3. United Kingdom: 6.23%
4. Romania: 5.36%
5. Australia: 4.53%
6. Singapore: 3.66%
7. Germany: 2.86%
8. Brazil: 2.32%
9. Norway: 2.01%
10. Poland: 1.41%
1. United States: 43.86%
2. Canada: 6.43%
3. United Kingdom: 5.85%
4. Romania: 5.56%
5. Singapore: 5.26%
6. Australia: 4.09%
7. Indonesia: 1.75%
7. Norway: 1.75%
9. Germany: 1.46%
9. New Zealand: 1.46%
9. Spain: 1.46%
Top traffic sources 1. Google: 72.98%
2. Direct visits: 15.85%
3. OkCupid: 1.47%
4. Facebook: 1.04%
4. Yahoo!: 1.04%
1. Google: 71.71%
2. Direct visits: 18.05%
3. GOG.com: 1.22%
4. Yahoo!: 1.10%
5. OkCupid: 1.01%
1. Google: 76.38%
2. Direct visits: 14.53%
3. GOG.com: 3.08%
4. Facebook: 1.05%
5. MobyGames: 0.92%
1. Google: 78.36%
2. Direct visits: 14.62%
3. Yahoo!: 1.46%
4. Bing: 1.17%
4. OkCupid: 1.17%
Top landing pages 1. Answers for the Forsaken World Searches – I: 20.86%
2. Perfect World International Information Dump: 18.86%
3. Now I Know What Having Your Bowels Turn to Water Means…: 15.79%
4. Answers for the Forsaken World Searches – II: 7.80%
5. Blog first page: 4.83%
6. Site index: 4.65%
7. Both “Answers for the Forsaken World Searches” pages: 3.76%
8. The Golden Compass Daemon Test: 1.62%
9. Hackers “Killed” The Adrenaline Vault: 1.00%
10. Review: Forsaken World: 0.71%
1. Now I Know What Having Your Bowels Turn to Water Means…: 27.87%
2. Perfect World International Information Dump: 19.54%
3. Answers for the Forsaken World Searches – I: 7.12%
4. Blog first page: 5.71%
5. Answers for the Forsaken World Searches – II: 4.78%
6. Site index: 4.41%
7. Hackers “Killed” The Adrenaline Vault: 1.93%
8. Both “Answers for the Forsaken World Searches” pages: 1.43%
9. Call to Boycott GOG.com!: 1.08%
10. Healer by Jason Engle: 1.02%
1. Now I Know What Having Your Bowels Turn to Water Means…: 41.50%
2. Perfect World International Information Dump: 16.18%
3. Hackers “Killed” The Adrenaline Vault: 4.84%
4. Blog first page: 4.69%
5. Site index: 3.17%
6. Call to Boycott GOG.com!: 2.75%
7. Answers for the Forsaken World Searches – I: 2.63%
8. Answers for the Forsaken World Searches – II: 2.43%
9. Healer by Jason Engle: 1.38%
10. GOG.com’s Time Machine Sale: 1.25%
1. Now I Know What Having Your Bowels Turn to Water Means…: 43.57%
2. About “The Fappening”… – II: 9.65%
3. Perfect World International Information Dump: 8.19%
4. Blog first page: 7.02%
5. About “The Fappening”… – I: 5.26%
6. Hackers “Killed” The Adrenaline Vault: 4.68%
6. Site index: 4.68%
8. Answers for the Forsaken World Searches – I: 2.92%
9. “United We Save Rosia Montana” – Days Six to Ten in Bucharest: 1.46%
9. Why Ruin It with Growls?: 1.46%
Top viewed pages 1. Answers for the Forsaken World Searches – I: 13.78%
2. Perfect World International Information Dump: 12.46%
3. Now I Know What Having Your Bowels Turn to Water Means…: 10.01%
4. Blog first page: 5.81%
5. Answers for the Forsaken World Searches – II: 5.10%
6. Site index: 3.41%
7. Both “Answers for the Forsaken World Searches” pages: 2.86%
8. Fantasy Art Gallery index: 1.85%
9. The Golden Compass Daemon Test: 1.22%
10. Fantasy Art Gallery front page: 1.07%
1. Now I Know What Having Your Bowels Turn to Water Means…: 15.61%
2. Perfect World International Information Dump: 11.44%
3. Blog first page: 5.22%
4. Answers for the Forsaken World Searches – I: 4.15%
5. Site index: 2.86%
6. Answers for the Forsaken World Searches – II: 2.73%
7. Fantasy Art Gallery index: 2.39%
8. Hand of the Jade Dragon by Mario Wibisono: 1.41%
9. Daidoji Akeha by Mario Wibisono: 1.39%
10. Mario Wibisono index: 1.38%
1. Now I Know What Having Your Bowels Turn to Water Means…: 28.15%
2. Perfect World International Information Dump: 11.46%
3. Blog first page: 5.18%
4. Hackers “Killed” The Adrenaline Vault: 3.48%
5. Site index: 2.51%
6. Call to Boycott GOG.com!: 2.05%
7. Answers for the Forsaken World Searches – I: 1.77%
8. Answers for the Forsaken World Searches – II: 1.65%
9. Fantasy Art Gallery index: 1.47%
10. Healer by Jason Engle: 1.33%
1. Now I Know What Having Your Bowels Turn to Water Means…: 32.22%
2. Blog first page: 8.79%
3. About “The Fappening”… – II: 7.32%
4. Perfect World International Information Dump: 6.90%
5. About “The Fappening”… – I: 3.97%
6. Hackers “Killed” The Adrenaline Vault: 3.77%
6. Site index: 3.77%
8. Answers for the Forsaken World Searches – I: 2.09%
9. Fantasy Art Gallery index: 1.46%
10. “United We Save Rosia Montana” – Days Six to Ten in Bucharest: 1.26%
Visit depth – One page: 85.25%
– Two or three pages: 10.24%
– Four or five pages: 1.61%
– Six to ten pages: 1.53%
– 11-19 pages: 0.74%
– 20+ pages: 0.63%
– One page: 84.62%
– Two or three pages: 9.56%
– Four or five pages: 1.87%
– Six to ten pages: 1.97%
– 11-19 pages: 1.01%
– 20+ pages: 0.98%
– One page: 89.17%
– Two or three pages: 7.21%
– Four or five pages: 1.43%
– Six to ten pages: 1.07%
– 11-19 pages: 0.54%
– 20+ pages: 0.58%
– One page: 88.30%
– Two or three pages: 8.77%
– Four or five pages: 0.88%
– Six to ten pages: 1.46%
– 11-19 pages: 0.00%
– 20+ pages: 0.58%
Top browsers 1. Chrome: 34.23%
2. Firefox: 32.08%
3. Internet Explorer: 16.50%
4. Safari: 9.83%
5. Android Browser: 3.06%
1. Chrome: 38.60%
2. Firefox: 24.59%
3. Safari: 15.83%
4. Internet Explorer: 10.48%
5. Android Browser: 5.41%
1. Chrome: 40.67%
2. Safari: 22.37%
3. Firefox: 19.38%
4. Android Browser: 7.17%
5. Internet Explorer: 6.70%
1. Chrome: 35.96%
2. Safari: 28.65%
3. Firefox: 16.96%
4. Internet Explorer: 6.14%
5. Android Browser: 4.97%
Top operating systems 1. Windows: 79.69%
2. iOS: 7.97% *
3. Android: 5.53%
4. OS X: 3.40%
5. Linux: 1.52%
1. Windows: 66.58%
2. iOS: 13.83% *
3. Android: 10.00%
4. OS X: 4.22%
5. Linux: 2.33%
1. Windows: 53.28%
2. iOS: 21.92%
3. Android: 16.38%
4. OS X: 4.33%
5. Linux: 2.25%
1. Windows: 44.44%
2. iOS: 29.24%
3. Android: 18.71%
4. OS X: 5.26%
5. BlackBerry: 0.58%
5. Windows Phone: 0.58%
Top screen resolutions 1. 1366×768: 16.83%
2. 1920×1080: 10.80%
3. 1024×768: 9.89%
4. 1680×1050: 7.82%
5. 1280×1024: 7.14%
6. 1280×800: 6.93%
7. 1440×900: 6.79%
8. 1600×900: 4.86%
9. 320×480: 3.68%
10. 320×568: 2.47%
1. 1366×768: 18.31%
2. 1920×1080: 10.78%
3. 1024×768: 7.41%
4. 320×480: 5.93%
5. 1280×800: 5.41%
6. 1280×1024: 5.32%
7. 1680×1050: 5.17%
8. 320×568: 4.78%
9. 1600×900: 4.61%
10. 1440×900: 4.46%
1. 1366×768: 14.73%
2. 1920×1080: 11.23%
3. 320×568: 9.80%
4. 320×480: 8.35%
5. 360×640: 4.49%
6. 1280×800: 4.13%
7. 768×1024: 4.04%
8. 1280×1024: 3.97%
9. 1600×900: 3.73%
10. 1680×1050: 3.64%
1. 320×568: 14.62%
2. 1366×768: 10.53%
2. 320×480: 10.53%
4. 1920×1080: 9.36%
5. 360×640: 6.14%
6. 1280×800: 4.39%
6. 768×1024: 4.39%
8. 1600×900: 4.09%
9. 1440×900: 3.51%
10. 1280×1024: 2.92%
10. 720×1280: 2.92%

* Also includes entries listed as iPhone, iPad and iPod. I’m not sure how right this is, especially since for all but a few of them the version is unknown, but I’ll go with it.

This took far too long, but that was because this time I was particularly thorough, putting together all the separate entries that actually referred to the same thing and separating a few that were wrongly counted as a single one in other reports. It is still possible that mistakes slipped in, especially since checking again after posting would require doing all the work all over again and I’m not up for that at the moment, but these statistics should be far more accurate than any others I posted on here before either way.
That said, before ending this let me also add the full visitors, visits and pageviews graphs for this period. The records for visitors and visits in one day are still those set by that large spike on August 16, 2009, namely 169 and 180, respectively. The only difference since the last such post is yet again the pageviews record, which got to 333 on March 3, 2013.

Written by Cavalary on September 26, 2014 at 9:54 PM in Personal | 0 Comments

After Seven in a Row

Had no less than seven non-personal posts in a row written over the past few weeks, which may well be a record, and the last of them was the review for Blades of Heaven, which took me “only” one full month to get to work on, so I’m feeling pretty at ease about adding a quick personal one now despite knowing that I’ll start next week with some blog statistics. What will follow after that, I don’t know at the moment, but even if I’ll end up with three or four personal posts in a row after these seven non-personal ones, it’ll still be a good thing when you add it all up.
Unfortunately, the same definitely can’t be said about my writing otherwise, as that’s still going absolutely nowhere and I barely manage to add a few lines of pointless shit each day. But at least I’m still stubborn enough to keep doing that, and in some way I’m still looking forward to that final scene of this first part, which was clearly fixed into my mind well before I even started writing anything. Of course, once I’ll get there I’ll need to go back and fix all the mess to make it suck slightly less, which I don’t have the skills for in the least, so that’s a very good reason to dread the moment at least as much, and likely far more, than I’m looking forward to it.

But the far more immediate concern is tomorrow’s People’s Climate March, which over here is, as expected, a bit of a mess, with a few different events and the main group, who took on the task of organizing the march for Bucharest, first spreading fliers asking people to gather at 5 PM, then changing the time to 4:30 PM but saying we need to be “flexible” and have other plans as well in case too few will show up for a march to have much of a point. The clear schedule posted now lists two hours reserved for various activities such as artistic workshops, debates, a play and a possibly informational exhibition, before the march itself is set to start at 6:30 PM.
Well, I don’t think most of these things should take place on the day of the march, and the few I do agree have a point should most probably happen after, when everyone will gather in University Square, not before. As such, for once I’m going to calmly watch the race, set my clock to what became known as the Romanian protester’s time zone and arrive at least one hour late. It’s not what I initially meant to do, especially since not watching a Formula 1 race to attend a protest that’s largely against the continued use of fossil fuels would be a protest in itself, but I don’t care to sit around there for two hours with a little storm cloud over my head, so I’m going to cut that time roughly in half and do both.
I still need to make my sign, however, and the problem is that I’m not even sure how yet, since I wanted to try something slightly different from what I did for previous protests and, after running a few different ideas through my mind, I still don’t know what I’ll actually do. I guess there’s also the option of going without one, but if I will take it, I’ll definitely need to figure this out and make it tonight, because there clearly won’t be any time for it tomorrow.

I guess that’s pretty much what I had to say right now, but before ending this I’m also going to point out an epic video. Posted on the first day of 2013, but I only got around to checking Sindrannaras’ channel again a few days ago, so it’s new to me. It also seems to unfortunately be the last one he made with full video, after the two made together with DragonstarDT before, and that’s a bit of a pity considering the epic game trailers that have appeared since then and which could provide a fair amount of material for another one. Can’t blame him for not feeling it’s worth the time though, assuming he’d even have it to spare anymore, since he says he put well over 100 hours into making this one and at the time I’m writing this it has just 79790 views and 1148 likes, after a year and nearly nine months…

Written by Cavalary on September 20, 2014 at 10:00 PM in Personal | 0 Comments

Review: Blades of Heaven

This game is difficult to review, not only because my opinion of it improved significantly while I was playing, but also because the fact that it was made in RPG Maker 2000 needs to be taken into account. Of course, this detail wouldn’t excuse any flaws if it’d be a commercial title, but Blades of Heaven is a free game and yet there are moments when it seems to go beyond some limitations I considered inherent to this version of RPG Maker, at least based on what I could remember from all the time I put into trying to use it to make a game myself back in the day.

Unfortunately, the first part of the game is likely to cause many to stop playing, as it “features” all the issues you’ll experience throughout with few of the massive improvements brought by the interesting characters, skills, enemies, locations, items or twists in the tale found later. Any elements that may make a difference are too few and unimportant early on to counter the impression that Blades of Heaven is a rather childish attempt at an otherwise unremarkable game, filled with clichés, constrained by obvious limitations and plagued by writing that’s painful to read, especially for those who put a high emphasis on story and atmosphere.
If you don’t let that first part stop you, however, the more you’ll advance, the more your opinion of the game is likely to improve, and you will also probably begin to realize how much effort was put into some of the mechanics. This is obviously most noticeable during boss fights and some other more difficult battles found later in the game, where interesting abilities, special moves and scripted events can go a long way towards overcoming some of the otherwise strict limitations that this version of RPG Maker places on enemy AI, making proper use of the increasingly complex items and equipment the characters may have crucial. Some attributes, the skills that are only available while certain items, at times only in a specific combination, are equipped, and a small number of particularly powerful items that may be used an unlimited number of times may at first appear to simply be meant to make things slightly more interesting, but many will soon become particularly useful and some eventually absolutely necessary for survival, forcing the player to make some difficult choices when other options become available and to quickly adapt when, at certain moments during the story, some of these items will need to be given away, destroyed or otherwise lost… Or when the characters you relied on will no longer be around.
But I’m getting ahead of myself. I was at combat and skills, so I’ll also add that I rather liked the way in which the characters announce the use of every skill, as well as the comments some occasionally make when facing certain enemies or groups. Sure, it quickly gets repetitive, but it’s a step towards giving the characters more of a personality and allowing them to be slightly more than the sum of their attributes and abilities. Not that some of those abilities wouldn’t be quite interesting on their own, mind you.

Moving past the combat, which I’ll say again tends to get more interesting the more you advance, I should also mention that, while otherwise quite typical, some of the puzzles aren’t bad either, and thankfully the particularly tricky ones that require speed can be skipped in the earlier parts of the game. In addition, the Fog and, much later, Back Soul skills will prove to be particularly useful, and in certain situations even necessary, though sometimes it may take a few tries before you’ll realize it, as you may be tempted to assume that ending up trapped or too weak to return means you failed in some way. Conversation can be nice as well, though its purpose is largely to make up for the lack of a journal or quest log, while the skills that double experience gain in the final part of the game are crucial for certain characters to catch up.
As for the story, as strange as it may seem after what I said above about the writing, in itself it’s quite decent and features some interesting twists, though the biggest shock doesn’t quite make sense. Definitely nothing to write home about and what is there will be quite a chore to pick out of the often childish writing plagued by typos and grammar errors, so it may be a matter of the developer still having some difficulties with English at the time this game was made, but either way he did put some effort into it and there are a few good moments to be found. Would help if you wouldn’t have to guess what the last word on the line is supposed to be when the text doesn’t wrap correctly though, as it happens a few times, most notably during a particularly long and important conversation taking place when the fourth character joins the party, when nearly every line has this issue.

And now that I got to specify exactly what’s wrong with this game, I must also point out how annoying it is to have items, at least a few of them quite necessary if you want to have a chance, hidden in so many completely random tiles, or things only appearing if you return to previously explored areas that you’d normally have no reason to return to. The game actually tracks how many such treasures and secrets you find and at the end gives you the percentages and a rank based on them, but that probably makes it even more annoying, not less, as it gives the impression that the most important thing wasn’t to, well, actually complete the game, but to check every patch of flowers, pillar, table, rock or even more or less random trees or otherwise unremarkable parts of walls, just in case something may be there.
Another annoyance is that the game is artificially lengthened by requiring the player to keep going back and forth, and that’s without counting the search for these secrets I just mentioned. There are several moments when it seems the developer made a point of designing objectives in such a way that any advancement will take the longest possible amount of time, whether by creating problems that can only be solved by traveling back halfway across the world, or by placing access points particularly inconveniently, or a couple of times by requiring items that rarely drop or even capturing a creature that has an extraordinarily low encounter rate.
That’s only for the cases when you actually know what you’re supposed to be doing, mind you, because some puzzles may require knowing how RPG Maker works and taking advantage of certain “tricks” to complete, while some quests will leave you completely in the dark, with no logical solution or any clue as to what to do next. There were even a couple of key moments when I was very thankful I was able to find a guide, because I doubt I’d have been able to figure things out on my own, and optional quests are even worse, as making a lucky guess can be the only way to best solve quite a few of them, while one or two others have no obvious solution simply because they apparently have no solution at all, having been left in the game despite being incomplete.
Last but not least, the final part can be quite sadistic in difficulty. Granted, considering the situation the characters will find themselves in at the time, that’s quite understandable, but there are moments when the design is completely unfair and “cheap”. No matter what your opinion of anything else is, I’m quite sure you’ll agree with me on this when you’ll reach the third temple (Korka), where you absolutely need to save after every few steps you managed to take without dying, since it’s absolutely full of traps you have no way of detecting without first being killed by them, plus that you’ll likely need to repeat the boss fight several times due to being unable to save until you also get past some other particularly tricky things that happen after it. I won’t give more away, but it was utterly infuriating.

In spite of all of that, however, Blades of Heaven remains quite an achievement for a game made in RPG Maker 2000 in terms of mechanics and combat. Sure, you’ll still see the limitations, including for example the fact that Frankie’s Berserk only checks outside combat and doesn’t correctly update with continued damage even then, but there are moments when you’ll forget about them and those moments will probably be increasingly frequent the more you advance. It may at times feel like a chore to do so, however.
Unless you’re a fan of this type of games and got too used with some of these issues to care anymore, the first part may seem poor or even dreadful, the childish and simply bad writing will be a major problem, the cheap tricks used to artificially make the game longer will likely prove annoying and the moments when a lucky or even crazy guess is the only way to find the correct solution will definitely be infuriating. However, there are still things to like in Blades of Heaven, most of them having to do with the interesting boss fights and some other more difficult battles, as well as with the skills, items and other mechanics available. Plus, it’s free and a guide is only a quick search away.

Written by Cavalary on September 17, 2014 at 4:58 PM in Gaming | 0 Comments

First Formula E Race

The Beijing ePrix, the first race of the new Formula E, took place yesterday, being won by Lucas di Grassi after Nicolas Prost intentionally ran into Nick Heidfeld, taking them both out of the race as they were heading into the final corner, battling for first place. Thankfully, Heidfeld seems fine despite the spectacular crash and, once the painfully slow formation lap was over and they actually got going, the race itself was interesting enough, but it must be said that many other elements left much to be desired.

Let’s start with the official site, which couldn’t handle the traffic and was down through most of the day. In addition, the otherwise quite nice live timing service, which is on a different site, was also down for the first part of the race, the official Facebook page wasn’t updated between the end of second practice and six and a half hours after the end of the race, and the free app is only available for tablets and smartphones, leaving everyone who can actually still use a proper PC out in the cold. Especially considering the amount of interest the competition generated, there’s no excuse for any of this!
There’s also little excuse for the low amount of information available during and after the race. For example, the race results don’t list the reasons for any retirements and the official site doesn’t publish post-race statements from any drivers outside the top three. In addition, the broadcast itself needs to be improved, as there were times when it was obvious that important things weren’t shown, plus that the information available on screen can be difficult to read due to the colors used and viewers could likely do with more of it anyway. And that’s without the obvious issue that made the listing of the remaining battery charge freeze at one point or another in case of several drivers.
And if we move on to the cars themselves, reliability also seems to be an issue, which is rather odd when teams will only be allowed to build their own as of next season, all driving identical Spark-Renault SRT_01Es at the moment. Under these circumstances and considering the amount of interest generated by the first major electric racing championship, one would assume they took every precaution to avoid failures, and yet three of the 20 drivers were unable to set a time during qualifying, two of them and three others needed a gearbox change before the race, three needed help to start on the formation lap, and again three retired for apparently technical reasons during the race. In addition, three drivers, including Daniel Abt who had actually crossed the line in third place, were penalized for exceeding the maximum allowed battery consumption, though one would imagine that the systems are designed to prevent that from happening.

Still, it is a start, and despite the currently very poor battery life, which requires the drivers to change cars halfway through a race lasting under one hour, this may yet be an important step towards making electric cars more acceptable and popular in general. As such, I’m rather looking forward to the rest of the season, though I definitely hope the issues I pointed out above will be fixed along the way, many of them preferably in the more than two months until the next race.

Written by Cavalary on September 14, 2014 at 6:28 PM in Sports | 0 Comments